

Astria Ascending shines in its visually stunning 2D world. What drew me into the game from the trailer alone were the fully hand-drawn illustrations and beautiful landscapes, reminiscent of a Vanillaware game. There were moments while playing where I would simply pause and just admire the lush environments and the details of the artwork. In a way, I almost felt like a tourist within the game because of all the times I would catch myself merely sightseeing.

It’s a shame that its visual design is its most distinctive feature, because at the end of the day “pretty” can only get you so far. Just a few hours in and I already felt like the experience was a bit of a slog. While it is indeed similar in format to most JRPGs, the way the game progressed was borderline repetitive. A distress call would come from one of the districts, the cast of heroes would rush in to investigate, a backstory would ensue, the demi-gods would battle through Noises, and you’d wind up back at the Council Room in Harmonia. There wasn’t much you could do in between because quests had little payoff, the J-Ster mini game wasn’t really vital to your progress, and going on hunts was tiresome because of the lack of quest markers and badly designed map.Ĭombat, while not perfect, uses a turn-based format that would please most old school JRPG fans. It is what you’d expect from a game of this genre and is charming in its own regard, with a battle mechanic called “Focus” reminiscent of Bravely Default’s “Brave” and “Default” system. The difficulty seemed balanced enough and would trick you at times, making it feel like a cakewalk until a boss started to evolve into multiple forms. It challenged you to find the right weak spots, pick the optimal party, and be as resourceful as you could. The biggest flaw in its combat system however, is the lack of a turn indicator, making it difficult to plan your actions wisely. In addition to that, while immediately starting out with eight characters may seem like a good thing, it made me bench certain characters outright because it felt tedious to build the entire team. Something else that Astria Ascending could have done without was the layer of complexity that came with the job system and ascension tree. The ascension tree in itself, similar to Final Fantasy X’s sphere grid, wasn’t a bad way to go about character progression. Continued abuse of our services will cause your IP address to be blocked indefinitely.It was the fact that you needed stat orbs for certain parts of it, and the game showed you no clear way of attaining these stat orbs. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here.

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